Animation, Edutainment, Gaming, and Technology

Good Practice: takween Product Design Fellowship – Hands-on training for designers

The Goethe-Institut Jordan initiated the takween Product Design Fellowship programme as part of the Cultural and Creative Industries project. The programme offers a hands-on training for product designers and digital designers to enhance their skills and develop innovative sustainable ideas for the modern market.

Gender Study: Breaking Barriers, Driving Change: Unveiling Gender Dynamics in the Cultural and Creative Industries

To better address gender inequalities and promote an inclusive environment, the supra-regional project, Cultural and Creative Industries, commissioned a gender analysis. It highlights gender-based differences in terms of the relative distribution of resources, opportunities, constraints and power in the Creative and Cultural Industries.

Good Practice: A campaign to promote the UX/UI design profession in Iraq, Lebanon and Jordan

In Iraq, Jordan, and Lebanon, professions in creative and cultural industries have long been regarded as non-serious jobs by society, government authorities, and economic players. However, with the ever-increasing demand for digital design professionals, especially in the field of User Experience/User Interface (UX/UI) design, the domestic supply cannot keep up with the needs of the market. Therefore, Re:Coded and GIZ teamed up to change this perception.

Drone Divas – A women-only training to bridge the gender gap in access to technology in South African townships

As part of the Cultural and Creative Industries project, the Goethe-Institut and  Africa Beyond 4IR (AB4IR), a non-profit organisation that aims to bridge the digital and gender gaps in access to technology in South African townships, co-developed Drone Divas. The four-to-six-week Drone Divas  training is a very successful collaboration between the training organisation and the private sector as internships form an integral part of the programme.

TechnoCreative Entrepreneurships: Creativity and Technology: Allies or Enemies?

The book, TechnoCreative Entrepreneurships Creativity and Technology: Allies or Enemies?, is a guide that focuses on demythifying that the orange economy is not linked to new technology. In general, when we think of handicrafts, we don’t think about technology, but in reality they are more allies than enemies. We will also focus on demonstrating how creativity eliminates frontiers and permeates other more traditional sectors such as health, education and Fintech.

Video Games: More than Just a Game: The Unknown Successes of Latin American and Caribbean Studios

The objective of this study, carried out by the IDB, is to promote and give visibility to one of the sectors of the creative economy with the greatest potential, not only for the entertainment and software industries, but also for others such as health and education. This study will explore how the industry is not only capable of generating wealth, but also of creating more sophisticated jobs as new technologies develop along with the creative sectors.

Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean

On the following pages we will study the potential of edutainment, focusing mainly on those tools, methods, and content from Cultural and Creative Industries (ICC) that foster innovation. Edutainment: Trends and Digital Strategies is part of the IDB editorial series, Art, Culture and New Technologies in Latin America and the Caribbean, intended to point out the impact of digitization, the adoption of technologies by cultural and creative industries from the region, and how this can catalyze innovation, social cohesion, and change.